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Packet Quest

An adventure game for reviewing computer networking.

Students play a data packet traveling through nine regions of networking, from computer hardware and network types to wireless, home routers, protocols and cabling. Every correct answer strikes the region's monster, and the answers are checked on the server, so there's no peeking.

  • 27 challenges: multiple choice, fill in the blank, or troubleshoot a config by clicking the broken line.
  • Saved progress for each student, a class Hall of Fame, and a printable certificate at the end.
  • A teacher dashboard for logins, live scores and a CSV export.

Teachers and curious visitors

Want to use Packet Quest in your class, or have a question about how it works? Email Mr. Garot at garotg@gmail.com.

Made by Gary Garot Β· garotworks.com

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Packet Quest

You are a data packet. Nine regions. Twenty-seven networking challenges. Deliver yourself to the server. β–Ά

Just looking?

How to play

  • Each region is guarded by a network monster with 3 hit points. Every correct answer strikes it once.
  • Challenges: multiple choice, fill in the blank, or troubleshoot a config by clicking the broken line.
  • First-try answers earn 100 points and build a πŸ”₯ combo. A wrong guess costs 40, and a hint costs 30.
  • Shortcuts: 1–4 pick an answer, Enter checks, M mutes sound, B toggles music.
  • Leave anytime: when you come back, you pick up at the next unfinished challenge.
  • Your progress is saved to your codename, so you can pick up on any computer.

Questions about Packet Quest? Email Mr. Garot at garotg@gmail.com.

πŸ—ΊοΈ The Network Map

Adventurer:
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πŸ† Hall of Fame

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Certificate of Completion

Packet Quest

Awarded to

for delivering the packet through all nine regions of networking:
hardware Β· data transmission Β· network components Β· network types Β· wireless Β· home networks Β· protocols Β· network media

Score: / (%)
Completion code

Your score is saved on the server. Replay any room to raise it; your best attempt on each challenge counts.